Mastering Beatdown Decks in Tower Rush > 자유게시판

본문 바로가기

자유게시판

자유게시판 HOME


Mastering Beatdown Decks in Tower Rush

페이지 정보

profile_image
작성자 Elbert Hammack
댓글 0건 조회 4회 작성일 26-07-24 02:44

본문

If Cycle decks are a surgeon's scalpel and Siege decks are a sniper rifle, the 'Beatdown' archetype is a massive, blunt sledgehammer.


You must be willing to sacrifice the health of your own towers to build an overwhelming elixir advantage.

makeup_brushes_and_eyeshadows_4-1024x683.jpg

The Art of the Sacrifice


If you spend 4 elixir defending a 3-elixir Goblin Barrel, you will never accumulate the massive reserves needed to deploy your 8-elixir Golem.


You are intentionally losing the battle in the first two minutes to guarantee that you win the war in the final minute.


  • Stall the game.
  • Space them out.
  • If your first massive push fails to take the tower, do not force a second one immediately.

The Unstoppable Push


A Golem or Giant is virtually useless on its own; it will simply be surrounded and killed by cheap skeletons.


If you have a Night Witch for melee DPS and bat swarms, you also need a Baby Dragon or Electro Dragon to provide splash damage against enemy swarms.


Beatdown PhaseWhat to Do
Single Elixir (First 2 Minutes)Play passively; use support units defensively behind your tower, then drop the tank in front of them for a 'free' counter-push
Double Elixir (Final Minute)Drop the tank in the absolute back, ignore minor enemy attacks, and dump every drop of elixir into support units behind the tank

Inducing Panic


This often induces panic, causing them to make desperate, ill-advised attacks that you can easily crush.


Unleash the behemoth, and claim your three crowns.



If you have just about any queries about where along with the best way to make use of tower rush, you are able to email us at the web-site.

댓글목록

등록된 댓글이 없습니다.