Splash vs Single-Target Defenses in Tower Rush
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When constructing a perfectly balanced deck, choosing the correct defensive building is one of the most consequential decisions you will make.
This comprehensive guide explores the specific use-cases, strengths, and weaknesses of both categories of defensive architecture.
High DPS Defenses
Their primary function is to lock onto an enemy Giant, Golem, or P.E.K.K.A and shred its health pool before it reaches your princess tower.
These buildings are absolutely mandatory if the current competitive meta is heavily dominated by slow, expensive 'beatdown' decks.
- The Cannon is a cheap, fast-cycling alternative to heavy towers.
- Wait until the enemy tank crosses the river.
- Don't let the tank connect.
The Splash Damage Swarm Sweepers
A Bomb Tower placed in the center of the arena can single-handedly stop a massive, ten-elixir swarm push while taking minimal damage.
The trade-off is that these buildings possess incredibly low single-target Damage Per Second (DPS).
| Building Style | Best Against | Worst Against |
|---|---|---|
| High DPS Building | Golem, Giant, Lava Hound, Mega Knight | Skeleton Army, Minion Horde, Goblin Gang |
| Splash Damage (e. For those who have virtually any queries relating to where along with the way to make use of tower rush, you possibly can contact us in our own web-page. g., Bomb Tower) | Clears dozens of units with a single attack | Heavy tanks, flying units (if ground only) |
Balancing Your Defenses
Ultimately, the building you select must perfectly complement the other seven cards in your deck.
Master the placements of both architectural styles, and you will construct an impenetrable fortress.
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